
I suggest designing a chassis that will be used on a Phaeton for players using an early start time. Next one would want to design a chassis to fit the engine. I prefer to have it at 1.0 (Max) length, width, and weight, in order to make the engine cheaper. The size of the engine isĪ player can adjust the sliders in any manner they want. Inline, 4-Cylinder, L-Head, Gasoline, and Naturally Aspirated.It was produced for over 30 years, and was used in more than just the Model T. My suggestion for players using an early start time is to use the Ford Model T engine. It is best to design an engine that can be versatile and used across many applications. A lot of companies follow that philosophy.

My suggestion is to start with the engine, and build a car from there. The first difficulty with designing a car is finding a chassis and engine that fit together. Take all of this with a grain of salt, as you might have a better strategy or operation this post is just meant to help players looking for a place to start. The technical information I give out should be considered as a mold or starting point for designing. This was the case for me, but I have spent a lot of time researching successful cars and engine designs, and I thought I should share them with everyone on this forum in order to help them enjoy the game more. It can be hard for some people to design an actual engine and car in a game about running a car company.
